Alle Publikationen
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2019
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(2019) : Towards Virtual Agents for Supporting Appropriate Small Group Behaviors in Educational Contexts: 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games): 2019 11th International Conference on Virtual Worlds and Games for Serious Applications (VS-Games): Hangzhou, China: IEEE, S. 1-2
DOI: https://doi.org/10.1109/VS-Games.2019.8864528 Abstract: Verbal and non-verbal behaviors that we use in order to effectively communicate with other people are vital for our success in our daily lives. Despite the importance of social skills, creating standardized methods for training them and supporting their training is challenging. Information and Communications Technology (ICT) may have a good potential to support social and emotional learning (SEL) through virtual social demonstration games. This paper presents initial work involving the design of a pedagogical scenario to facilitate teaching of socially appropriate and inappropriate behaviors when entering and standing in a small group of people, a common occurrence in collaborative social situations. This is achieved through the use of virtual characters and, initially, virtual reality (VR) environments for supporting situated learning in multiple contexts. We describe work done thus far on the demonstrator scenario and anticipated potentials, pitfalls and challenges involved in the approach.
Keywords: Collaboration, collaborative social situations, computer aided instruction, Demonstration Games, educational contexts, emotional & politeness, Games, ieee xplore, Information and communication technology, information and communications technology, nonverbal behaviors, Politeness, serious games (computing), small group behaviors, Small Groups, Social & Emotional Learning, social and emotional learning, Social robotic, Software agents, Task Analysis, Teaching, Training, Verbal Behavior, virtual agents, Virtual characters, Virtual reality, virtual social demonstration games 2017
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(2017) : Model Playground for Autistic Children: Teaching Social Skills through Tangible Collaboration In: Chang, Maiga; Technologies, IEEE International Conference on Advanced Learning (Hg.): ICALT 2017: IEEE 17th International Conference on Advanced Learning Technologies : proceedings : 3-7 July 2017, Timişoara, Romania: 2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT): Timisoara, Romania: 7/3/2017 - 7/7/2017. IEEE International Conference on Advanced Learning Technologies; International Conference on Advanced Learning Technologies; Icalt: Piscataway, NJ: IEEE, S. 441-445
Abstract: Children with autism often have difficulties in learning the social skills and norms of peer social interaction, which severely affect and limit their social lives. Aiming at addressing this issue, through design, we developed a digital-analogue model playground to help them understand and cope with the socially difficult situations experienced when they go to a physical playground to interact with peers. Based on therapists and parents' insights, we created the model playground with built in collaborative protocols providing immediate feedback to the children in terms of acceptable and unacceptable behaviour. Our design artefact was evaluated in a rehabilitation clinic for autistic children and demonstrates promising potential for digital-analogue devices as useful resources training peer social interaction. Our findings document that digital-analogue design devices can facilitate the development of social skills and norms through peer learning activities amongst children with autism.
Keywords: Alltag, Artificial intelligence, autistic children, collaborative protocols, computer aided instruction, Conference, development of social ability, digital-analogue devices, digital-analogue model playground, FAA, ieee xplore, inclusive learning, iterative design, peer interactions, peer learning activities, Social Skills, Soziale Intelligenz, tangible collaboration, Three-dimensional displays -
Chang, Maiga; Technologies, IEEE International Conference on Advanced Learning (Hg.) (2017): ICALT 2017. IEEE 17th International Conference on Advanced Learning Technologies : proceedings : 3-7 July 2017, Timişoara, Romania. 2017 IEEE 17th International Conference on Advanced Learning Technologies (ICALT). Timisoara, Romania, 7/3/2017 - 7/7/2017. IEEE International Conference on Advanced Learning Technologies; International Conference on Advanced Learning Technologies; Icalt. Piscataway, NJ: IEEEKeywords: Alltag, Artificial intelligence, autistic children, collaborative protocols, computer aided instruction, Conferences, development of social ability, digital-analogue devices, digital-analogue model playground, FAA, ieee xplore, inclusive learning, iterative design, peer interactions, peer learning activities, Social Skills, Soziale Intelligenz, tangible collaboration, Three-dimensional displays
2009
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(2009) : Robots with emotional intelligence: 2009 4th ACM/IEEE International Conference on Human-Robot Interaction (HRI): 2009 4th ACM/IEEE International Conference on Human-Robot Interaction (HRI): New York, NY, US: Association for Computing Machinery
DOI: https://doi.org/10.1145/1514095.1514098 Abstract: This keynote talk will illustrate a basic set of skills of emotional intelligence, how they are important for robots and agents that interact with people, and how our research at MIT addresses part of the problem of giving robots such skills. One of the most important skills is the ability to perceive and understand expressions of emotion, which I will highlight by demonstrating new technologies developed to read joint facial-head movements in real-time and associate these with complex affective-cognitive states, and technologies to read paralinguistic vocal cues from speech. I will also show some non-traditional ways robots might sense and learn about human emotion, and ways they can respond to what they sense that can help or hurt people. I will discuss social and ethical issues these technologies raise. Finally, I will present some new possibilities for robots to both learn from people and help teach skills of emotional intelligence to people, especially to those with nonverbal learning impairments who often want to learn these skills, including many people with diagnoses of autism spectrum disorders such as Aspergers Syndrome.
Keywords: Affective computing, affective-cognitive state, Artificial intelligence, Aspergers Syndrome, Autism, Autism spectrum disorder, behavioural sciences, computer aided instruction, deception detection, Educational robots, emotion expression, emotion perception, emotion recognition, emotion understanding, Emotional Intelligence, empathic technology, ethical aspects, ethical issue, facial expression recognition, facial-head movement, human emotion learning, human emotion sensing, human-robot interaction, ieee xplore, image motion analysis, intelligent robots, Laboratories, learning (artificial intelligence), Media, medical disorders, MIT, Moral & Ethik, nonverbal learning impairment, paralinguistic vocal cue, physiological sensing, prosody analysis, robot emotional intelligence, Robot sensing systems, skills teaching, social issue, speech processing, system, Teaching
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